Create an event in the EVT panel, bind it to a wave action in a part's numbered states, then trigger it from an AC scheduler MUS pair so the wave fires on the beat.
在EVT面板创建事件,将其绑定到部件编号状态中的挥手动作,再由AC调度器的MUS配对触发,即可让挥手踩在节拍上。
1. Open SG: upload the arm/hand PNG parts, set Part ID, Parent ID (arm parented to body), baseX/baseY, anchors. Give the hand a wave state (e.g. state 2).
1. 打开SG:上传手臂/手掌PNG部件,设置Part ID、Parent ID(手臂挂到身体)、baseX/baseY和锚点,给手一个挥手状态(如状态2)。
2. Open AG: bind that material group. Add an action unit targeting the hand join with seq frame range covering the wave, relative rotation, and set trigger event = your event name.
2. 打开AG:绑定该材质组,添加动作单元,目标部件为手部join,seq帧范围覆盖挥手,设置相对旋转,并把触发事件设为该事件名。
3. Open EVT: create the event, name it wave01.
3. 打开EVT:创建事件,命名wave01。
4. Open MG: check the clip's BPM (or NT note code) so you know the beat timing.
4. 打开MG:确认音频的BPM(或NT音符代码),确定节拍时间。
5. Open AC: place the event on the role track (L1) and pair it with a MUS entry (AC+MUS) on the audio track (L4) at the beat frame.
5. 打开AC:在角色轨道(L1)放置该事件,并在音频轨道(L4)对应节拍帧配对MUS(AC+MUS)。
6. Open CAM/CANVAS: preview, drag the character to fine-tune dx/dy; changes sync back to codes.
6. 打开CAM/CANVAS:预览,拖动角色微调dx/dy,改动回写代码。
7. Validate the whole project (green = valid, fix red errors), then RENDER to MP4.
7. 全项目校验(绿色为有效,红色按示例修正),然后RENDER导出MP4。
8. Optional: save the event/schedule to LIBRARY and load it in one click next time.
8. 可选:把事件/调度存入LIBRARY,下次一键加载。
Try the 3SAX V3 creator tool and make your character wave on beat.
来试试3SAX V3创作工具,让角色踩点挥手。