How do I know if my code will render correctly?

如何判断我的代码能否正确渲染?
Last updated: 2026-10-21

Know if your code will render correctly by validating it before export: every input field shows a live hint, and whole-project validation lists errors you can click.

在导出前先校验代码,就能知道能否正确渲染:每个输入框都有实时提示,整项目校验会列出可点击的错误清单。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Check each input as you type: green hint means valid, red hint means error with a fix example. Fill all required fields (marked).

1. 边输入边看提示:绿色为有效,红色为错误并附修正示例。填完所有必填项(已标注)。

2. In SG Material Group, confirm Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective, and that each part has a category (join) and numbered states.

2. 在 SG 材质组确认 Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective,并确保每个部件有类别(join)和编号状态。

3. In AG Action, bind the material group and check each action unit's target part and seq frame ranges (e.g. 01:0-5). Use auto-suggest sequence to match available states.

3. 在 AG 动作组绑定材质组,检查每个动作单元的目标部件与 seq 帧区间(如 01:0-5)。用自动建议序列匹配可用状态。

4. In AC Scheduler, confirm events sit on the right layers: camera (L2), roles (L1), scene (L3), audio (L4).

4. 在 AC 调度器确认事件位于正确图层:相机(L2)、角色(L1)、场景(L3)、音频(L4)。

5. In EVT, verify events triggered by actions and AC+MUS event chains resolve.

5. 在 EVT 事件确认动作触发的事件与 AC+MUS 事件链能解析。

6. Open CANVAS to preview; drag characters to fine-tune dx/dy and edit rot/scale - changes sync back into the codes.

6. 打开 CANVAS 预览,拖动角色微调 dx/dy、编辑 rot/scale,改动会同步回代码。

7. Run whole-project validation with one click and clear every item in the clickable error list.

7. 一键运行整项目校验,逐项清掉可点击错误清单。

8. If NT note codec is used, confirm the rest-fill prompt before render.

8. 若使用 NT 音符编码,渲染前确认补休止符提示。

9. Render to MP4 (720x1280 or 1280x720).

9. 渲染为 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

你能做与不能做

  • CAN: validate inputs live, validate the whole project, preview WYSIWYG, reuse library assets, correct errors from the list.
  • CANNOT: skip required fields, leave a part without a category, or leave unresolved event chains. Red hints stay red; unresolved chains and missing fields fail validation, so render stops; mismatched part binding makes parts fly apart in CANVAS.
  • 能做:实时校验输入、整项目校验、所见即所得预览、复用素材库资产、按清单改错。
  • 不能做:跳过必填项、让部件没有类别、留下未解析的事件链。红提示不会变绿;未解析事件链和缺失字段会导致校验失败,渲染中止;部件绑定不匹配会让部件在 CANVAS 中散开。

Try the 3SAX V3 creator tool and validate before you render.

来试试 3SAX V3 创作工具,先校验再渲染。

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