Know if your code will render correctly by validating it before export: every input field shows a live hint, and whole-project validation lists errors you can click.
在导出前先校验代码,就能知道能否正确渲染:每个输入框都有实时提示,整项目校验会列出可点击的错误清单。
1. Check each input as you type: green hint means valid, red hint means error with a fix example. Fill all required fields (marked).
1. 边输入边看提示:绿色为有效,红色为错误并附修正示例。填完所有必填项(已标注)。
2. In SG Material Group, confirm Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective, and that each part has a category (join) and numbered states.
2. 在 SG 材质组确认 Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective,并确保每个部件有类别(join)和编号状态。
3. In AG Action, bind the material group and check each action unit's target part and seq frame ranges (e.g. 01:0-5). Use auto-suggest sequence to match available states.
3. 在 AG 动作组绑定材质组,检查每个动作单元的目标部件与 seq 帧区间(如 01:0-5)。用自动建议序列匹配可用状态。
4. In AC Scheduler, confirm events sit on the right layers: camera (L2), roles (L1), scene (L3), audio (L4).
4. 在 AC 调度器确认事件位于正确图层:相机(L2)、角色(L1)、场景(L3)、音频(L4)。
5. In EVT, verify events triggered by actions and AC+MUS event chains resolve.
5. 在 EVT 事件确认动作触发的事件与 AC+MUS 事件链能解析。
6. Open CANVAS to preview; drag characters to fine-tune dx/dy and edit rot/scale - changes sync back into the codes.
6. 打开 CANVAS 预览,拖动角色微调 dx/dy、编辑 rot/scale,改动会同步回代码。
7. Run whole-project validation with one click and clear every item in the clickable error list.
7. 一键运行整项目校验,逐项清掉可点击错误清单。
8. If NT note codec is used, confirm the rest-fill prompt before render.
8. 若使用 NT 音符编码,渲染前确认补休止符提示。
9. Render to MP4 (720x1280 or 1280x720).
9. 渲染为 MP4(720x1280 或 1280x720)。
Try the 3SAX V3 creator tool and validate before you render.
来试试 3SAX V3 创作工具,先校验再渲染。