An overlapping event conflict happens when two events on the AC Scheduler timeline claim the same frame(s) on the same layer. Fix it by separating their frame ranges or moving one event to the correct layer.
事件重叠冲突是指 AC 调度器时间轴上同一图层的两个事件占用了相同的帧。把它们的帧范围分开,或把其中一个事件移到正确的图层即可修复。
1. Open the AC Scheduler panel and find the conflicting events on the 4-layer timeline (L2 camera / L1 role tracks / L3 scene / L4 audio).
1. 打开 AC 调度器面板,在四层时间轴(L2 镜头/L1 角色轨道/L3 场景/L4 音频)上找到冲突的事件。
2. Check each event's frame range. Overlap means two ranges share frames on the same track.
2. 检查每个事件的帧范围。重叠即同一轨道上两个帧范围共用帧。
3. Shift or shorten one event's range so the ranges no longer touch.
3. 移动或缩短其中一个事件的范围,使两个范围不再相接。
4. If the events belong to different roles, move them to separate L1 role tracks instead.
4. 若事件属于不同角色,改为放到不同的 L1 角色轨道上。
5. Check the red validation hint beside the input and apply the fix example it shows.
5. 查看输入旁的红色校验提示,按其给出的修复示例修改。
6. Re-run whole-project validation and clear the clickable error list before render.
6. 重新执行整项目校验,清空可点击的错误列表后再渲染。
7. Re-check AC+MUS event pairs so chained events still trigger in order.
7. 复查 AC+MUS 事件对,确保链式事件仍按顺序触发。
Open the 3SAX V3 creator tool and clear your scheduler conflict now.
现在打开 3SAX V3 创作工具,清除你的调度器冲突。