How do I fix a part that drifts away from its bone?

如何修复部件偏离骨骼的问题
Last updated: 2026-10-21

A part drifts when it is not bound to the skeleton joint that should carry it. Bind the part to the correct BONE joint so it moves with the bone.

部件偏离,是因为它没有绑定到应该带动它的骨骼关节。把部件绑定到正确的 BONE 关节,它就会随骨骼一起运动。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the BONE Skeleton panel.

1. 打开 BONE Skeleton 面板。

2. Find the joint that the drifting part should follow.

2. 找到该部件应该跟随的关节。

3. Bind the part to that joint (check the part ID matches the one in the SG Material Group panel).

3. 把部件绑定到该关节(确认 Part ID 与 SG Material Group 面板中的一致)。

4. Open CANVAS and drag the character to fine-tune dx/dy, then adjust rot/scale; changes sync back into the codes.

4. 打开 CANVAS,拖动角色微调 dx/dy,再调整 rot/scale,改动会同步回代码。

5. Re-check the part's Parent ID and Anchor X/Y in the SG panel so the parent-child tree is correct.

5. 回到 SG 面板检查该部件的 Parent ID 和 Anchor X/Y,确保父子树正确。

6. Run whole-project validation and click any error in the list to fix it.

6. 执行整项目校验,点击错误列表中的错误逐项修复。

7. Render to MP4 to confirm the part now stays attached.

7. 渲染为 MP4,确认部件已附着。

What you CAN and CANNOT do

能做与不能做

CAN:

能做:

  • Bind parts to skeleton joints so attached parts move together.
  • Fix offsets visually in CANVAS with sync back to codes.
  • Validate the whole project with a clickable error list.
  • 把部件绑定到骨骼关节,让附属部件一起运动。
  • 在 CANVAS 中可视化修正偏移,并同步回代码。
  • 整项目校验,错误列表可点击。

CANNOT:

不能做:

  • Move a part with the bone if it is not bound to a joint — it keeps drifting and parts fly apart.
  • Skip parent-child setup — a wrong Parent ID breaks the motion chain.
  • Render past validation errors — render fails until they are fixed.
  • 未绑定关节时,骨骼无法带动部件,部件持续偏离、飞散。
  • 跳过父子关系设置,Parent ID 错误会打断运动链。
  • 带着校验错误直接渲染,渲染会失败。

Try it now in the 3SAX V3 creator tool.

现在就在 3SAX V3 创作工具里试试吧。

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