Most broken animations come from a bad code entry or a missing reference. Run the project validation, find the error in the list, fix it in the matching panel, then preview in CANVAS and re-render.
大多数损坏的动画都来自错误的代码输入或缺失的引用。运行整个项目校验,在列表中找到错误,在对应面板中修复,然后在 CANVAS 中预览并重新渲染。
1. Run whole-project validation. Click each error in the list; it jumps you to the failing field.
1. 运行整个项目校验。点击列表中的每个错误,会跳转到出错的字段。
2. Check the red input hints. Each error shows a fix example. Green means valid; red means rejected.
2. 查看红色输入提示。每个错误都附带修复示例。绿色表示有效,红色表示被拒绝。
3. In SG, confirm each part has a Part ID, a real Parent ID, correct baseX/baseY, and Anchor X/Y.
3. 在 SG 中,确认每个部件都有 Part ID、真实的 Parent ID、正确的 baseX/baseY 和 Anchor X/Y。
4. In AG, check each action unit's target part (join) and seq frame ranges, like 01:0-5, against the part's numbered states.
4. 在 AG 中,对照部件的编号状态,检查每个动作单元的目标部件(join)和 seq 帧范围,如 01:0-5。
5. In BONE, confirm each part is bound to the right joint; unbound parts move alone.
5. 在 BONE 中,确认每个部件绑定了正确的关节;未绑定的部件会单独移动。
6. In EVT, confirm triggered events exist and are chained correctly in AC (event + music pairs).
6. 在 EVT 中,确认触发的事件存在,并在 AC 中正确链接(事件 + 音乐配对)。
7. Open CANVAS. Drag the character to fine-tune dx/dy, edit rot/scale. Changes sync back into the codes.
7. 打开 CANVAS。拖动角色微调 dx/dy,编辑 rot/scale。修改会同步回代码。
8. Re-render to MP4 (720x1280 or 1280x720). Confirm rest-fill before rendering.
8. 重新渲染为 MP4(720x1280 或 1280x720)。渲染前确认补齐休止符。
Open the 3SAX V3 creator tool, validate your project, and fix it field by field.
打开 3SAX V3 创作工具,校验你的项目,逐字段修复它。