How do I fix a broken animation in 3SAX?

如何在 3SAX 中修复损坏的动画
Last updated: 2026-10-21

How to fix a broken animation in 3SAX

如何在 3SAX 中修复损坏的动画

Most broken animations come from a bad code entry or a missing reference. Run the project validation, find the error in the list, fix it in the matching panel, then preview in CANVAS and re-render.

大多数损坏的动画都来自错误的代码输入或缺失的引用。运行整个项目校验,在列表中找到错误,在对应面板中修复,然后在 CANVAS 中预览并重新渲染。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Run whole-project validation. Click each error in the list; it jumps you to the failing field.

1. 运行整个项目校验。点击列表中的每个错误,会跳转到出错的字段。

2. Check the red input hints. Each error shows a fix example. Green means valid; red means rejected.

2. 查看红色输入提示。每个错误都附带修复示例。绿色表示有效,红色表示被拒绝。

3. In SG, confirm each part has a Part ID, a real Parent ID, correct baseX/baseY, and Anchor X/Y.

3. 在 SG 中,确认每个部件都有 Part ID、真实的 Parent ID、正确的 baseX/baseY 和 Anchor X/Y。

4. In AG, check each action unit's target part (join) and seq frame ranges, like 01:0-5, against the part's numbered states.

4. 在 AG 中,对照部件的编号状态,检查每个动作单元的目标部件(join)和 seq 帧范围,如 01:0-5。

5. In BONE, confirm each part is bound to the right joint; unbound parts move alone.

5. 在 BONE 中,确认每个部件绑定了正确的关节;未绑定的部件会单独移动。

6. In EVT, confirm triggered events exist and are chained correctly in AC (event + music pairs).

6. 在 EVT 中,确认触发的事件存在,并在 AC 中正确链接(事件 + 音乐配对)。

7. Open CANVAS. Drag the character to fine-tune dx/dy, edit rot/scale. Changes sync back into the codes.

7. 打开 CANVAS。拖动角色微调 dx/dy,编辑 rot/scale。修改会同步回代码。

8. Re-render to MP4 (720x1280 or 1280x720). Confirm rest-fill before rendering.

8. 重新渲染为 MP4(720x1280 或 1280x720)。渲染前确认补齐休止符。

What you CAN and CANNOT do

你能做和不能做

  • CAN: validate the whole project, fix errors field by field, reuse saved actions/music/schedules/events from LIBRARY, and re-render.
  • CANNOT: fix a broken code by random edits. Wrong seq ranges, missing events, or unbound skeleton joints make parts fly apart, codes get rejected, or the render fails.
  • 能做:校验整个项目、逐字段修复错误、从 LIBRARY 复用已保存的动作/音乐/调度/事件,并重新渲染。
  • 不能做:靠随意修改修复损坏的代码。错误的 seq 范围、缺失的事件或未绑定的骨骼关节会导致部件飞散、代码被拒绝或渲染失败。

Open the 3SAX V3 creator tool, validate your project, and fix it field by field.

打开 3SAX V3 创作工具,校验你的项目,逐字段修复它。

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