How do I export skeleton binding with the project?

如何在项目中导出骨骼绑定
Last updated: 2026-10-21

How do I export skeleton binding with the project?

如何在项目中导出骨骼绑定?

Skeleton binding is stored inside the project and the BONE code. There is no separate export: save the project and the binding goes with it.

骨骼绑定保存在项目和 BONE 代码中,没有单独导出:保存项目即一并保存绑定。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the BONE (Skeleton) panel.

1. 打开 BONE(骨骼)面板。

2. Bind each part (by join / Part ID) to its skeleton joint so attached parts move together.

2. 按部件(join / Part ID)绑定到骨骼关节,使挂接部件一起运动。

3. Check that every bound Part ID matches the Material Group (SG) part IDs. Input hints turn green when valid, red with a fix example when not.

3. 核对每个绑定的 Part ID 与 Material Group(SG)部件 ID 一致;输入提示绿色为有效,红色附修复示例。

4. Open the CANVAS to preview; drag characters to fine-tune dx/dy, edit rot/scale. Changes sync back into the codes.

4. 打开 CANVAS 预览,拖动角色微调 dx/dy,编辑 rot/scale,改动会同步回代码。

5. Save the project. The skeleton binding is saved as part of the fixed-format BONE code.

5. 保存项目,骨骼绑定随固定格式 BONE 代码一起保存。

6. Optionally save the action to LIBRARY for one-click reuse in the Action Group (AG) panel.

6. 可选:将动作保存到 LIBRARY,在 Action Group(AG)面板一键复用。

7. Run whole-project validation; fix any clickable errors in the list.

7. 执行整项目校验,按可点击错误列表修正。

8. Render to MP4 (portrait 720x1280 or landscape 1280x720) to confirm the bound parts move correctly.

8. 渲染 MP4(竖屏 720x1280 或横屏 1280x720),确认绑定部件运动正确。

What you CAN and CANNOT do

能做与不能做

  • CAN: save binding inside the project, reuse it via LIBRARY, export through MP4 render.
  • CANNOT: export a separate skeleton file; there is no standalone BONE export button.
  • If you save without binding, unbound parts stay static while the skeleton moves — parts fly apart.
  • If Part IDs don't match SG, validation fails and render is blocked.
  • 能做:绑定保存在项目内,经 LIBRARY 复用,通过 MP4 渲染导出。
  • 不能做:导出独立骨骼文件;没有单独的 BONE 导出按钮。
  • 未绑定就保存:未绑定部件静止而骨骼运动,部件会散开。
  • Part ID 与 SG 不匹配:校验失败,渲染被阻止。

Try the 3SAX V3 creator tool and bind, save, and render your skeleton in one pass.

现在就用 3SAX V3 创作工具,一次完成绑定、保存与渲染。

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