Skeleton binding is stored inside the project and the BONE code. There is no separate export: save the project and the binding goes with it.
骨骼绑定保存在项目和 BONE 代码中,没有单独导出:保存项目即一并保存绑定。
1. Open the BONE (Skeleton) panel.
1. 打开 BONE(骨骼)面板。
2. Bind each part (by join / Part ID) to its skeleton joint so attached parts move together.
2. 按部件(join / Part ID)绑定到骨骼关节,使挂接部件一起运动。
3. Check that every bound Part ID matches the Material Group (SG) part IDs. Input hints turn green when valid, red with a fix example when not.
3. 核对每个绑定的 Part ID 与 Material Group(SG)部件 ID 一致;输入提示绿色为有效,红色附修复示例。
4. Open the CANVAS to preview; drag characters to fine-tune dx/dy, edit rot/scale. Changes sync back into the codes.
4. 打开 CANVAS 预览,拖动角色微调 dx/dy,编辑 rot/scale,改动会同步回代码。
5. Save the project. The skeleton binding is saved as part of the fixed-format BONE code.
5. 保存项目,骨骼绑定随固定格式 BONE 代码一起保存。
6. Optionally save the action to LIBRARY for one-click reuse in the Action Group (AG) panel.
6. 可选:将动作保存到 LIBRARY,在 Action Group(AG)面板一键复用。
7. Run whole-project validation; fix any clickable errors in the list.
7. 执行整项目校验,按可点击错误列表修正。
8. Render to MP4 (portrait 720x1280 or landscape 1280x720) to confirm the bound parts move correctly.
8. 渲染 MP4(竖屏 720x1280 或横屏 1280x720),确认绑定部件运动正确。
Try the 3SAX V3 creator tool and bind, save, and render your skeleton in one pass.
现在就用 3SAX V3 创作工具,一次完成绑定、保存与渲染。