Skeleton debug view is not a separate toggle; you view skeleton binding in the BONE panel and verify it live in CANVAS.
骨架调试视图不是独立开关;在 BONE 面板查看骨架绑定,并在 CANVAS 中实时验证。
1. Open the BONE (Skeleton) panel in the studio editor.
1. 在编辑器打开 BONE(骨架)面板。
2. Confirm the material group is loaded in SG with valid Part ID / Parent ID values.
2. 确认 SG 中材质组已加载,Part ID / Parent ID 填写有效。
3. Bind each part (join) to a skeleton joint; attached parts now move together.
3. 将每个部件(join)绑定到骨架关节;附属部件随关节一起运动。
4. Switch to CANVAS to preview the result.
4. 切换到 CANVAS 预览效果。
5. Drag characters to fine-tune dx/dy, edit rot/scale; changes sync back into the codes.
5. 拖动角色微调 dx/dy,编辑 rot/scale;改动会同步回代码。
6. Optionally use one-shot clip to auto-arrange skeleton codes for the selected material group.
6. 可选:用一句话成片,为所选材质组自动编排骨架代码。
7. Run whole-project validation to catch binding errors via the clickable error list.
7. 运行整项目校验,通过可点击错误列表修正绑定问题。
CAN:
可以:
CANNOT:
不可以:
Open the 3SAX V3 creator tool and bind your first skeleton joint today.
现在打开 3SAX V3 创作工具,绑定你的第一个骨架关节吧。