Delete a part by removing it in the SG Material Group panel, then clearing any Parent ID or action references that point to it.
在 SG 材质组面板中删除部件,然后清除所有指向它的 Parent ID 和动作引用。
1. Open the SG Material Group panel in the studio editor.
1. 打开工作室编辑器中的 SG 材质组面板。
2. Find the part in the parent-child tree by its Part ID.
2. 在父子树中按 Part ID 找到该部件。
3. Check its children: any part whose Parent ID equals this Part ID must be reparented first.
3. 检查其子部件:Parent ID 等于该 Part ID 的部件必须先改父级。
4. Remove the part from the group.
4. 从组中删除该部件。
5. Open the AG Action panel and check action units that use this part as their target join.
5. 打开 AG 动作面板,检查以该部件为目标 join 的动作单元。
6. Retarget or remove those action units so no seq points to a missing part.
6. 重新指定或删除这些动作单元,确保没有 seq 指向缺失部件。
7. Watch the validation hints: green means valid, red shows an error with a fix example.
7. 查看输入提示:绿色为有效,红色显示错误和修改示例。
8. Save the project and run whole-project validation.
8. 保存项目并执行整项目校验。
9. Fix every item in the clickable error list.
9. 逐项修复可点击的错误列表。
10. Open CANVAS to confirm the character still renders correctly.
10. 打开 CANVAS 确认角色仍正常显示。
Open the 3SAX V3 creator tool and clean up your material group now.
现在打开 3SAX V3 创作工具,整理你的材质组吧。