Set it in the SG Material Group panel: every part has a Part ID and a Parent ID, so linking a child's Parent ID to the parent's Part ID builds the tree.
在 SG 材质组面板中设置:每个部件都有 Part ID 和 Parent ID,把子部件的 Parent ID 填为父部件的 Part ID 即可建立层级树。
1. Open the SG Material Group panel and upload your PNG parts.
1. 打开 SG 材质组面板,上传 PNG 部件。
2. For each part, set Part ID, baseX/baseY, Anchor X/Y, Scale, Layer and Z-perspective.
2. 为每个部件设置 Part ID、baseX/baseY、Anchor X/Y、Scale、Layer 和 Z 透视。
3. To attach a child part, enter the parent's Part ID in the child's Parent ID field.
3. 要挂接子部件,在子部件的 Parent ID 填入父部件的 Part ID。
4. Check the green hint beside the field; red means invalid - fix using the shown example.
4. 查看输入框旁的提示:绿色有效,红色报错,按示例修正。
5. Assign a category (join) and numbered states (frames) to each part.
5. 为每个部件设置类别(join)和编号状态(帧)。
6. Optional: open BONE Skeleton and bind parts to joints so attached parts move together.
6. 可选:打开 BONE 骨骼面板,把部件绑定到关节,使挂接部件随动。
7. Open CANVAS to preview; drag to fine-tune dx/dy, edit rot/scale - changes sync back into the codes.
7. 打开 CANVAS 预览,拖动微调 dx/dy,编辑 rot/scale,改动会同步回代码。
8. Link the group in AG Action, add action units (target part, seq frame ranges, rotation, scale, X/Y offsets), then preview again.
8. 在 AG 动作组中绑定该材质组,添加动作单元(目标部件、seq 帧范围、旋转、缩放、X/Y 偏移),再次预览。
Try it in the 3SAX V3 creator tool.
欢迎在 3SAX V3 创作工具中试用。