Open the AG Action panel and run whole-project validation before you render. All action units must bind to a real material group and valid target part IDs.
打开 AG 动作面板,在渲染前运行整项目验证。所有动作单元必须绑定真实素材组和有效目标部件 ID。
1. Open the AG Action panel and select each action group to review.
1. 打开 AG 动作面板,逐个选择动作组检查。
2. Check every action unit: target part (join), seq frame range (e.g. 01:0-5), rotation, scale, X/Y offsets, swap part, trigger event.
2. 检查每个动作单元:目标部件(join)、seq 帧范围(如 01:0-5)、旋转、缩放、X/Y 偏移、换部件、触发事件。
3. Read the real-time hints beside each input: green = valid, red = error with a fix example. Fill required fields.
3. 查看每个输入旁的实时提示:绿色=有效,红色=错误并附修复示例。填写必填项。
4. Use auto-suggest sequence to confirm each seq matches the target part's available states.
4. 使用自动建议序列,确认每个 seq 匹配目标部件的可用状态。
5. Switch to CANVAS to preview the animation; drag characters to fine-tune dx/dy and edit rot/scale; changes sync back into codes.
5. 切换到 CANVAS 预览动画;拖动角色微调 dx/dy,编辑 rot/scale;改动会同步回代码。
6. Click whole-project validation and work through the clickable error list until clean.
6. 点击整项目验证,按可点击的错误列表逐项修复直至无错。
7. Confirm rest-fill when prompted, then render to MP4 (720x1280 or 1280x720).
7. 弹出补休确认时确认,然后渲染 MP4(720x1280 或 1280x720)。
Open the 3SAX V3 creator tool and validate your AG action list before your next render.
打开 3SAX V3 创作工具,在下一次渲染前验证你的 AG 动作列表。