How do I check for frame conflicts in an action group?

如何在动作组 AG 中检查帧冲突
Last updated: 2026-10-21

Check frame conflicts by opening the AG panel and reading validation hints on every frame-range input; the tool flags overlaps and invalid ranges in real time.

检查帧冲突的方法是打开 AG 面板,查看每个帧范围输入旁的校验提示;工具会实时标出重叠和无效范围。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the AG (Action Group) panel and load or bind your material group.

1. 打开 AG(动作组)面板,加载或绑定素材组。

2. Go through each action unit’s seq frame range (e.g. 01:0-5) and watch the hint beside it.

2. 逐个查看动作单元的 seq 帧范围(如 01:0-5),留意旁边的提示。

3. Green = valid; red = error. Fix using the example shown next to the field.

3. 绿色 = 有效;红色 = 错误,按字段旁的示例修正。

4. Use auto-suggest sequence to regenerate a seq that matches the target part’s available states.

4. 使用自动建议序列,为目标准部件重新生成匹配其可用状态的 seq。

5. Confirm each unit’s target part (join) matches its seq range.

5. 核对每个单元的目标部件(join)与 seq 范围是否对应。

6. Click whole-project validation and go through the clickable error list.

6. 点击整项目校验,逐一处理可点击的错误列表。

7. Preview in CANVAS: drag characters to check dx/dy and rot/scale sync back into the codes.

7. 在 CANVAS 预览:拖动角色检查 dx/dy 与 rot/scale 是否同步回代码。

What you CAN and CANNOT do

能做什么与不能做什么

  • CAN: catch overlapping or invalid frame ranges before render via hints and the error list.
  • CAN: regenerate sequences automatically for the bound part’s states.
  • CANNOT: ignore red hints — overlapping ranges break the animation state machine and parts move incorrectly.
  • CANNOT: render with unresolved errors — the project validation blocks and the render fails.
  • CANNOT: expect the tool to fix ranges for you; you must edit each flagged seq.
  • 能:通过提示和错误列表在渲染前发现重叠或无效帧范围。
  • 能:按绑定部件的状态自动重新生成序列。
  • 不能:忽略红色提示——范围重叠会破坏动画状态机,部件运动出错。
  • 不能:带着未解决的错误渲染——整项目校验会拦截,渲染失败。
  • 不能:指望工具替你修正范围,必须手动编辑每个被标记的 seq。

Try the 3SAX V3 creator tool and run whole-project validation before every render.

现在就试用 3SAX V3 创作工具,每次渲染前先跑一遍整项目校验。

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