Edit the part's baseX / baseY (and Anchor X/Y) in the SG Material Group panel, or drag it on the CANVAS preview to fine-tune dx/dy. Changes sync back into the codes.
在 SG 材料组面板中修改部件的 baseX / baseY(以及 Anchor X/Y),或在 CANVAS 预览中拖动微调 dx/dy。改动会同步回代码。
1. Open the SG Material Group panel.
1. 打开 SG 材料组面板。
2. Find the part by its Part ID.
2. 按 Part ID 找到该部件。
3. Change baseX and baseY values. Adjust Anchor X/Y if the pivot is off.
3. 修改 baseX 和 baseY 数值。若轴心不对,调整 Anchor X/Y。
4. Check the green hint beside each input; a red hint means an error plus a fix example.
4. 查看每个输入框旁的绿色提示;红色提示表示错误并附修复示例。
5. To nudge visually, open CANVAS, drag the character part to fine-tune dx/dy, and edit rot/scale there.
5. 想直观微调,打开 CANVAS,拖动角色部件调整 dx/dy,并在那里编辑 rot/scale。
6. Confirm the change synced back into the panel codes.
6. 确认改动已同步回面板代码。
7. If the part is bound to a skeleton joint (BONE), check the joint too so attached parts move together.
7. 若部件绑定到骨骼关节(BONE),同时检查关节,让附属部件一起移动。
8. Save the project.
8. 保存项目。
CAN:
能做:
CANNOT:
不能做:
Open the 3SAX V3 creator tool and adjust your part position now.
现在打开 3SAX V3 创作工具,调整你的部件位置吧。