How do I change a part's position after adding it?

如何在添加部件后修改其位置
Last updated: 2026-10-21

Direct answer

直接回答

Edit the part's baseX / baseY (and Anchor X/Y) in the SG Material Group panel, or drag it on the CANVAS preview to fine-tune dx/dy. Changes sync back into the codes.

在 SG 材料组面板中修改部件的 baseX / baseY(以及 Anchor X/Y),或在 CANVAS 预览中拖动微调 dx/dy。改动会同步回代码。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the SG Material Group panel.

1. 打开 SG 材料组面板。

2. Find the part by its Part ID.

2. 按 Part ID 找到该部件。

3. Change baseX and baseY values. Adjust Anchor X/Y if the pivot is off.

3. 修改 baseX 和 baseY 数值。若轴心不对,调整 Anchor X/Y。

4. Check the green hint beside each input; a red hint means an error plus a fix example.

4. 查看每个输入框旁的绿色提示;红色提示表示错误并附修复示例。

5. To nudge visually, open CANVAS, drag the character part to fine-tune dx/dy, and edit rot/scale there.

5. 想直观微调,打开 CANVAS,拖动角色部件调整 dx/dy,并在那里编辑 rot/scale。

6. Confirm the change synced back into the panel codes.

6. 确认改动已同步回面板代码。

7. If the part is bound to a skeleton joint (BONE), check the joint too so attached parts move together.

7. 若部件绑定到骨骼关节(BONE),同时检查关节,让附属部件一起移动。

8. Save the project.

8. 保存项目。

What you CAN and CANNOT do

能做与不能做

CAN:

能做:

  • Set position via baseX / baseY numbers.
  • Fine-tune by dragging on CANVAS.
  • Adjust anchor, scale, layer, Z-perspective.
  • Move parts that are attached to skeleton joints.
  • 用 baseX / baseY 数值设置位置。
  • 在 CANVAS 拖动微调。
  • 调整锚点、缩放、层级、Z 透视。
  • 移动绑定到骨骼关节的部件。

CANNOT:

不能做:

  • Fix a wrong Parent ID by moving baseX/baseY — parts fly apart in the parent-child tree.
  • Skip input validation — a red field keeps the error until corrected and blocks whole-project validation.
  • Render with unfixed errors — the render fails and the error list shows where.
  • 用改 baseX/baseY 来修复错误的 Parent ID——父子树会让部件散开。
  • 跳过输入校验——红色字段会一直报错,并阻止整项目校验。
  • 带着未修复错误渲染——渲染失败,错误列表会指出位置。

Open the 3SAX V3 creator tool and adjust your part position now.

现在打开 3SAX V3 创作工具,调整你的部件位置吧。

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