Bind the head part to the body skeleton joint in the BONE panel so the head moves with the body.
在 BONE 面板中把头部零件绑定到身体骨骼关节,头部即可随身体一起运动。
1. Open the BONE Skeleton panel.
1. 打开 BONE 骨骼面板。
2. Select the body joint as the parent joint.
2. 选择身体关节作为父关节。
3. Add the head part (Part ID from the SG Material Group panel) as a child of that joint.
3. 将头部零件(来自 SG 材质组面板的 Part ID)添加为该关节的子级。
4. Check the head's Parent ID in SG is set so it follows the body part.
4. 检查 SG 中头部的 Parent ID,确保其跟随身体零件。
5. Open the CANVAS panel to preview; drag the head to fine-tune dx/dy, edit rot/scale — changes sync back into the codes.
5. 打开 CANVAS 面板预览;拖动头部微调 dx/dy,编辑 rot/scale,改动会同步回代码。
6. Use whole-project validation to confirm green hints on all fields.
6. 使用整项目校验,确认所有字段提示为绿色。
7. Save the project, then render to MP4 (720x1280 or 1280x720).
7. 保存项目,然后渲染为 MP4(720x1280 或 1280x720)。
Can:
可以:
Cannot:
不能:
Try it in the 3SAX V3 creator tool and bind your first head part today.
现在就在 3SAX V3 创作工具中试用,绑定你的第一个头部零件吧。