The Scheduler (AC) holds a 4-layer timeline: camera (L2), character roles (L1, multiple tracks), scene (L3) and audio (L4). You place events on these layers and export scheduler codes.
调度器(AC)是四层时间轴:摄像机(L2)、角色(L1,可多轨道)、场景(L3)、音频(L4)。在这些层上放置事件,再导出调度器代码。
1. Open the AC Scheduler panel and confirm your camera, action and music codes exist in CAM, AG and MG first.
1. 打开 AC 调度器面板,先确认 CAM、AG、MG 中已有摄像机、动作与音乐代码。
2. In EVT, create or pick events to chain; scheduler events are arranged as AC+MUS pairs.
2. 在 EVT 中创建或选择事件进行串联;调度事件以 AC+MUS 配对安排。
3. On the AC timeline, place camera shots on L2, scene on L3 and audio clips on L4.
3. 在 AC 时间轴上,L2 放镜头,L3 放场景,L4 放音频片段。
4. Stack character role tracks on L1; add one track per role.
4. 在 L1 叠加角色轨道,每个角色一条轨道。
5. Drag events into their positions; check the real-time hint beside each input (green = valid, red = error with a fix example).
5. 拖动事件到对应位置;查看每个输入旁的实时提示(绿色=有效,红色=错误并给出修正示例)。
6. Export the scheduler codes, or save the schedule to the LIBRARY for reuse.
6. 导出调度器代码,或将调度保存到素材库复用。
7. Use CANVAS to preview and fine-tune dx/dy, rot and scale; changes sync back into the codes.
7. 用画布预览并微调 dx/dy、旋转与缩放,改动会同步回代码。
If a referenced code is missing, whole-project validation lists a clickable error and the render fails.
若引用的代码缺失,整项目校验会列出可点击的错误,渲染失败。
Try it in the 3SAX V3 creator tool.
快来 3SAX V3 创作工具试试吧。