Animate part rotation in the Action Group (AG) panel by binding a material group, adding an action unit targeting the part's join, and setting relative rotation over a seq frame range. The CANVAS preview and BONE binding keep attached parts moving together.
在 3SAX 中,为部件做旋转动画需在 Action Group(AG)面板绑定材质组、添加指向该部件 join 的动作单元,并在 seq 帧范围内设置相对旋转。CANVAS 预览与 BONE 绑定可让相连部件一起运动。
1. Open the SG Material Group panel; upload the PNG part and set Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer, and Z-perspective.
1. 打开 SG Material Group 面板;上传 PNG 部件,设置 Part ID、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer、Z-perspective。
2. Open AG Action; bind the material group.
2. 打开 AG Action,绑定材质组。
3. Add an action unit: set target part = the part's join, set seq frame range (e.g. 01:0-5), and enter relative rotation.
3. 添加动作单元:目标部件设为该部件的 join,设置 seq 帧范围(如 01:0-5),输入相对旋转。
4. Optionally set scale / X-Y offsets in the same unit.
4. 可在同一单元设置缩放 / X-Y 偏移。
5. Click auto-suggest sequence to generate a seq matching the part's available states.
5. 点击 auto-suggest sequence,按部件可用状态自动生成 seq。
6. Open CANVAS to preview; drag to fine-tune dx/dy, edit rot/scale (syncs back to codes).
6. 打开 CANVAS 预览;拖动微调 dx/dy,编辑 rot/scale(同步回代码)。
7. For linked parts, open BONE and bind parts to the joint.
7. 需要联动的部件,打开 BONE 绑定到骨骼关节。
8. Save the action to LIBRARY for one-click reuse, or go to RENDER for MP4 (720x1280 or 1280x720).
8. 将动作保存到 LIBRARY 一键复用,或到 RENDER 渲染 MP4(720x1280 或 1280x720)。
Try the 3SAX V3 creator tool and animate your first rotation now.
现在就用 3SAX V3 创作工具试试你的第一个旋转动画。