How do I add a material group to the scheduler?

如何在调度器中添加材质组
Last updated: 2026-10-21

How do I add a material group to the scheduler?

如何在调度器中添加材质组?

You do it in the AC Scheduler panel: the scheduler's L1 character-role tracks are where a material group becomes visible in the timeline. Load the group, then trigger its actions through scheduler events.

在 AC 调度器面板中完成:调度器的 L1 角色轨道就是材质组在时间线上出现的位置。先加载材质组,再通过调度器事件触发它的动作。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Build the material group in the SG Material Group panel: upload PNG parts, set Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective, and numbered states per part.

1. 在 SG 材质组面板搭建材质组:上传 PNG 部件,设置 Part ID / Parent ID / baseX / baseY / Anchor X/Y / Scale / Layer / Z-perspective,并为每个部件设置编号状态(帧)。

2. In the AG Action Group panel, bind that material group and add action units (target part = join, seq frame ranges, rotation / scale / offsets, swap part, trigger event).

2. 在 AG 动作组面板绑定该材质组,添加动作单元(目标部件 = join、seq 帧范围、相对旋转/缩放/XY 偏移、替换部件、触发事件)。

3. Optional: reuse a saved action or schedule from LIBRARY into the matching panel in one click.

3. 可选:从 LIBRARY 一键把已保存的动作或调度加载到对应面板。

4. Open the AC Scheduler panel. Use the L1 role track(s) for your character; keep L2 camera, L3 scene, L4 audio separate.

4. 打开 AC 调度器面板。角色放在 L1 角色轨道;L2 相机、L3 场景、L4 音频各自分层。

5. Arrange the action events on the role track, adding AC+MUS pairs where events must chain (event built in EVT Events first).

5. 在角色轨道上排列动作事件,需要链式触发时添加 AC+MUS 事件对(事件先在 EVT 事件面板创建)。

6. Check the real-time hints beside each input: green = valid, red = error plus a fix example.

6. 查看每个输入框旁的实时提示:绿色=有效,红色=错误并给出修正示例。

7. Export the scheduler codes; use CANVAS to drag characters and fine-tune dx/dy, rot/scale (changes sync back into the codes), then run whole-project validation before RENDER.

7. 导出调度器代码;用 CANVAS 拖动角色微调 dx/dy、rot/scale(改动同步回代码),渲染前执行整项目校验。

What you CAN and CANNOT do

能做与不能做

  • CAN: stack multiple role tracks, chain AC+MUS events, save the schedule to LIBRARY and reload it in one click.
  • CANNOT: place a material group straight onto the camera or audio layer, or skip binding it to an action group.
  • Wrong layer or unbound group: the character does not appear on the L1 track; broken actions make parts fly apart or the render fail.
  • 能做:叠加多条角色轨道,链接 AC+MUS 事件,把调度保存到 LIBRARY 并一键载入。
  • 不能做:把材质组直接放到相机或音频层,或跳过绑定动作组。
  • 放错层或未绑定材质组:角色不会出现在 L1 轨道上;动作有误会部件飞散或渲染失败。

Try it

试一试

Open the 3SAX V3 creator, build your material group, bind its actions, and drop them onto the scheduler's role track.

打开 3SAX V3 创作工具,搭好材质组、绑定动作,再把它们放到调度器的角色轨道上。

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