Most event errors come from broken references and wrong chaining, not from the Events panel itself.
大多数事件错误来自失效的引用和错误的串联,而不是 EVT 面板本身。
1. Open EVT and create the event first, before any action points to it.
1. 先打开 EVT 创建事件,再让动作指向它。
2. In AG, set the action unit target part to the join, then pick the trigger event from the existing list. Never type a name that does not exist.
2. 在 AG 中把动作单元的目标部件设为 join,然后从已有列表里选择触发事件,不要手写不存在的名称。
3. Keep seq frame ranges (e.g. 01:0-5) inside the target part's available states; use auto-suggest sequence to match them.
3. 让 seq 帧区间(如 01:0-5)落在目标部件可用的状态内;用自动建议序列来匹配。
4. In AC, chain events as AC+MUS pairs on the correct layer - L2 camera, L1 roles, L3 scene, L4 audio.
4. 在 AC 中按 AC+MUS 配对串联事件,并放对图层:L2 摄像机、L1 角色、L3 场景、L4 音频。
5. Watch the green/red hints beside each field; fix red ones before continuing.
5. 注意每个输入框旁的绿/红提示,红色项先修复。
6. Load only what you need from LIBRARY, then run whole-project validation and click through the error list.
6. 从 LIBRARY 只加载所需资产,然后做整项目校验,逐条点击错误列表。
7. Preview in CANVAS to confirm dx/dy, rot and scale sync back into the codes.
7. 在 CANVAS 预览,确认 dx/dy、rot 和 scale 已同步回代码。
Try it in the 3SAX V3 creator tool.
来 3SAX V3 创作工具里试试吧。