Common mistakes when setting action frames?

设置动作帧时常见错误:动作组 AG
Last updated: 2026-10-21

Common mistakes when setting action frames in AG

动作组 AG 中设置动作帧的常见错误

Most action-frame errors come from one cause: the AG action unit's target part (join) and its seq frame range don't match the states that exist on the bound material group.

多数动作帧错误只有一个原因:AG 动作单元的目标部件(join)与 seq 帧范围,和已绑定素材组上实际存在的状态不匹配。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the SG panel first. Confirm every part has a Part ID, a category (join), and numbered states. Frames you want to animate must exist here.

1. 先打开 SG 面板。确认每个部件都有 Part ID、category(join)和编号状态;要动的帧必须在这里存在。

2. Open AG. Bind the correct material group.

2. 打开 AG,绑定正确的素材组。

3. Add an action unit. Set the target part = join, not a raw Part ID.

3. 添加动作单元。目标部件填 join,不要填原始 Part ID。

4. Click auto-suggest sequence so the seq (e.g. 01:0-5) matches the target part's available states.

4. 点击自动建议序列,让 seq(如 01:0-5)匹配目标部件的可用状态。

5. Set relative rotation, scale, X/Y offsets, swap part, or trigger event per unit.

5. 为每个单元设置相对旋转、缩放、X/Y 偏移、替换部件或触发事件。

6. Check the real-time hint beside each input: green = valid, red = error with a fix example.

6. 查看每个输入旁的实时提示:绿色为有效,红色为错误并给出修正示例。

7. Open CANVAS to preview; drag to adjust dx/dy or edit rot/scale, and changes sync back into the codes.

7. 打开 CANVAS 预览,拖动微调 dx/dy 或修改 rot/scale,改动会同步回代码。

8. Run whole-project validation before render and fix every clickable error.

8. 渲染前执行整项目校验,逐条点击修复错误。

What you CAN and CANNOT do

能做与不能做

  • CAN: build a state machine with multiple action units, swap parts, trigger EVT events, and save the action to LIBRARY for one-click reuse.
  • CANNOT: reference frames or states that the material group does not have; AG has no camera or music settings (use CAM and MG).
  • Wrong target join or out-of-range seq: parts jump or fly apart and the code is rejected.
  • Missing rest-fill confirmation: render fails.
  • 能做:用多个动作单元搭状态机、替换部件、触发 EVT 事件,并把动作存入 LIBRARY 一键复用。
  • 不能做:引用素材组不存在的帧或状态;AG 不含相机和音乐设置(用 CAM 和 MG)。
  • join 填错或 seq 越界:部件乱跳或飞散,代码被拒绝。
  • 缺少补休确认:渲染失败。

Try the 3SAX V3 creator tool and validate one action unit at a time.

现在就用 3SAX V3 创作工具,一次只校验一个动作单元。

Advertisement