Most action-frame errors come from one cause: the AG action unit's target part (join) and its seq frame range don't match the states that exist on the bound material group.
多数动作帧错误只有一个原因:AG 动作单元的目标部件(join)与 seq 帧范围,和已绑定素材组上实际存在的状态不匹配。
1. Open the SG panel first. Confirm every part has a Part ID, a category (join), and numbered states. Frames you want to animate must exist here.
1. 先打开 SG 面板。确认每个部件都有 Part ID、category(join)和编号状态;要动的帧必须在这里存在。
2. Open AG. Bind the correct material group.
2. 打开 AG,绑定正确的素材组。
3. Add an action unit. Set the target part = join, not a raw Part ID.
3. 添加动作单元。目标部件填 join,不要填原始 Part ID。
4. Click auto-suggest sequence so the seq (e.g. 01:0-5) matches the target part's available states.
4. 点击自动建议序列,让 seq(如 01:0-5)匹配目标部件的可用状态。
5. Set relative rotation, scale, X/Y offsets, swap part, or trigger event per unit.
5. 为每个单元设置相对旋转、缩放、X/Y 偏移、替换部件或触发事件。
6. Check the real-time hint beside each input: green = valid, red = error with a fix example.
6. 查看每个输入旁的实时提示:绿色为有效,红色为错误并给出修正示例。
7. Open CANVAS to preview; drag to adjust dx/dy or edit rot/scale, and changes sync back into the codes.
7. 打开 CANVAS 预览,拖动微调 dx/dy 或修改 rot/scale,改动会同步回代码。
8. Run whole-project validation before render and fix every clickable error.
8. 渲染前执行整项目校验,逐条点击修复错误。
Try the 3SAX V3 creator tool and validate one action unit at a time.
现在就用 3SAX V3 创作工具,一次只校验一个动作单元。