Common mistakes when building a scheduler group?

构建调度器组时的常见错误
Last updated: 2026-10-21

Common mistakes when building a scheduler group

构建调度器组时的常见错误

Scheduler groups break when events are stacked on the wrong AC layer, when roles are merged into one track, or when music/event pairs are left unlinked.

事件放错 AC 层、多个角色挤在同一轨道、事件与音乐未配对,是调度器组最常见的三类错误。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the AC Scheduler panel. Place items on the correct layer: camera L2, character roles L1, scene L3, audio L4.

1. 打开 AC 调度器面板,按层放置:镜头 L2、角色 L1、场景 L3、音频 L4。

2. Give each role its own L1 track. Do not stack multiple roles on one track.

2. 每个角色单独一条 L1 轨道,不要多个角色叠在同一轨。

3. Load events from the EVT panel and chain AC+MUS pairs so the event fires with its audio.

3. 从 EVT 面板载入事件,按 AC+MUS 成对串联,让事件与音频同步触发。

4. Load a saved schedule from LIBRARY instead of rebuilding it by hand.

4. 直接从 LIBRARY 载入已保存的调度,不要手动重建。

5. Use CANVAS preview to check dx/dy, rot and scale before export.

5. 导出前用 CANVAS 预览核对 dx/dy、rot 和 scale。

6. Run whole-project validation and fix every red field before exporting scheduler codes.

6. 执行整项目校验,改完所有红色字段再导出调度代码。

What you CAN and CANNOT do

可以做什么,不能做什么

  • CAN: stack multiple role tracks, chain AC+MUS event pairs, export scheduler codes, save/load schedules via LIBRARY.
  • CANNOT: put camera or audio items on the L1 role layer, or leave events without their MUS pair.
  • If layers are wrong: character parts fly apart or scenes overlap.
  • If events are unlinked: the render fails or validation lists errors.
  • Invalid numeric codes are rejected.
  • 可以:多角色轨道堆叠、AC+MUS 事件配对、导出调度代码、通过 LIBRARY 保存与载入调度。
  • 不能:把镜头或音频放到 L1 角色层,或让事件脱离其 MUS 配对。
  • 层放错:角色部件会飞散或场景重叠。
  • 事件未配对:渲染失败或校验报错。
  • 非法数字代码会被拒绝。

Try building your first scheduler group in the 3SAX V3 creator tool.

现在就在 3SAX V3 创作工具中试着构建你的第一个调度器组。

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