Yes. Bind scene parts to skeleton joints in the BONE panel, then rotate or move those joints in Action Group; all attached parts move together.
可以。在 BONE 面板把场景部件绑定到骨架关节,再在 Action Group 中旋转或移动关节,所有绑定部件一起运动。
1. Open the SG panel. Upload the grass PNG parts, set Part ID / Parent ID and baseX / baseY, and build the parent-child tree.
1. 打开 SG 面板,上传草的 PNG 部件,设置 Part ID / Parent ID 与 baseX / baseY,建立父子树。
2. Open the BONE panel. Create a joint and bind the grass parts to it.
2. 打开 BONE 面板,新建关节并绑定草的部件。
3. Open the AG panel. Bind the material group, add an action unit targeting that joint, and set relative rotation or X/Y offsets with a seq frame range (e.g. 01:0-5).
3. 打开 AG 面板,绑定该材质组,新增动作单元,目标为该关节,设置相对旋转或 X/Y 偏移,填写 seq 帧区间(如 01:0-5)。
4. Place the scene on the Scheduler L3 track and the role tracks on L1.
4. 在 Scheduler 的 L3 轨道放置场景,L1 放置角色轨道。
5. Check the green/red hints beside every input, then open CANVAS to preview and fine-tune.
5. 检查每个输入框旁的绿色/红色提示,打开 CANVAS 预览并微调。
6. Run whole-project validation, fix the clickable error list, then render to MP4.
6. 执行整项目校验,按可点击错误列表修正后渲染 MP4。
Try it in the 3SAX V3 creator tool.
现在就在 3SAX V3 创作工具中试一试。