Yes. A material group (SG) is saved with its project, so other projects cannot load it directly. Use the same parts and IDs to rebuild it, or upload it to the server library to reuse it in one click.
可以。材质组(SG)随项目保存,其他项目无法直接加载。用相同的部件和 ID 重建,或上传到服务器库一键重用。
1. Open the source project and go to the SG Material Group panel. Note every Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer, Z-perspective, category and numbered states.
1. 打开源项目,进入 SG 材质组面板。记录每个 Part ID、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer、Z 透视、分类和编号状态。
2. In the new project, create a material group and re-enter the same Part IDs and parent-child tree.
2. 在新项目中新建材质组,填入相同的 Part ID 和父子树。
3. Upload the PNG parts to the server, then open LIBRARY and save the group as a reusable asset.
3. 将 PNG 部件上传到服务器,再打开 LIBRARY 把该组保存为可复用资源。
4. In any later project, open LIBRARY and load the asset into the SG panel in one click.
4. 之后任何项目打开 LIBRARY,一键加载到 SG 面板。
5. Re-bind the group in the AG Action Group panel and check the seq frame ranges against its states.
5. 在 AG 动作组面板重新绑定该组,并核对 seq 帧范围与状态是否对应。
6. Run whole-project validation and fix every red hint before render.
6. 执行整项目校验,修完所有红色提示再渲染。
Try it now in the 3SAX V3 creator tool.
现在就在 3SAX V3 创作工具中试试。