Can I move a skeleton joint during an action?

我可以在动作中移动骨骼关节吗?
Last updated: 2026-10-21

Can I move a skeleton joint during an action?

我可以在动作中移动骨骼关节吗?

Yes, but only by editing the BONE panel binding and the related action units — not by dragging individual joints freely on the canvas.

可以,但只能通过编辑 BONE 面板的绑定和相关动作单元来实现,不能直接在画布上随意拖动单个关节。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open the SG Material Group panel and confirm the Part ID and Parent ID of the part you want to move.

1. 打开 SG Material Group 面板,确认要移动部件的 Part ID 和 Parent ID。

2. Open the BONE Skeleton panel and bind that part to the target joint so it moves together with the skeleton.

2. 打开 BONE Skeleton 面板,把该部件绑定到目标关节,使其随骨骼一起移动。

3. Open the AG Action Group panel and select the action bound to the material group.

3. 打开 AG Action Group 面板,选中绑定该材质组的动作。

4. Add or edit an action unit: set target part = join, seq frame range (e.g. 01:0-5), relative rotation, scale, and X/Y offsets.

4. 新增或编辑动作单元:设置目标部件 = join、seq 帧范围(如 01:0-5)、相对旋转、缩放、X/Y 偏移。

5. Use "auto-suggest sequence" to generate a seq matching the target part's available states.

5. 使用“自动建议序列”生成与目标部件可用状态匹配的 seq。

6. Switch to CANVAS to preview; drag the character to fine-tune dx/dy and edit rot/scale — changes sync back into the codes.

6. 切换到 CANVAS 预览,拖动角色微调 dx/dy,编辑 rot/scale,改动会同步回代码。

7. Run whole-project validation, fix any red hints, then render to MP4 (720x1280 or 1280x720).

7. 执行整项目校验,修正红色提示,然后渲染 MP4(720x1280 或 1280x720)。

What you CAN and CANNOT do

能做与不能做

  • CAN: bind parts to joints, animate joints via action units across frame ranges, adjust offsets/rotation/scale, preview and sync back.
  • CANNOT: move a joint without a bound part, or skip validation before render.
  • 能做:把部件绑定到关节,通过动作单元在帧范围内驱动关节,调整偏移/旋转/缩放,预览并同步回代码。
  • 不能做:在没有绑定部件的情况下移动关节,或在渲染前跳过校验。

If a part has no parent/joint binding, it stays still or parts fly apart; a bad seq range or invalid field turns the hint red and the render fails or the code is rejected.

若部件没有父级/关节绑定,它会静止不动或部件飞散;seq 范围错误或字段无效会显示红色提示,渲染失败或代码被拒绝。

Try it in the 3SAX V3 creator tool and preview your joint move on CANVAS.

来 3SAX V3 创作工具试试,在 CANVAS 上预览你的关节移动。

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