Can 3SAX make 2D character animations?

3SAX 能制作 2D 角色动画吗?
Last updated: 2026-10-21

Yes. 3SAX V3 builds 2D character animations from PNG parts using the encoded panels and renders them to MP4.

可以。3SAX V3 用编码面板把 PNG 部件组装成 2D 角色动画,并渲染成 MP4。

How to do it in 3SAX V3

在 3SAX V3 中怎么做

1. Open SG Material Group. Upload your PNG parts, then set Part ID, Parent ID, baseX/baseY, Anchor X/Y, Scale, Layer, and Z-perspective to build the parent-child tree.

1. 打开 SG 材质组。上传 PNG 部件,设置 Part ID、Parent ID、baseX/baseY、Anchor X/Y、Scale、Layer、Z-perspective,搭建父子树。

2. Assign each part a category (join) and numbered states (frames).

2. 给每个部件指定类别(join)和编号状态(帧)。

3. Open AG Action Group. Bind the material group, add action units (target part, seq like 01:0-5, rotation, scale, X/Y offsets, swap part, trigger event). Use auto-suggest sequence to match the part's states.

3. 打开 AG 动作组。绑定材质组,添加动作单元(目标部件、seq 如 01:0-5、旋转、缩放、X/Y 偏移、替换部件、触发事件)。用自动建议序列匹配部件状态。

4. Optional: bind parts to BONE skeleton joints so attached parts move together.

4. 可选:把部件绑定到 BONE 骨骼关节,让附属部件一起运动。

5. Add CAM shots (zoom/pan) and MG audio (upload clip or NT note codec).

5. 添加 CAM 镜头(缩放/平移)和 MG 音频(上传片段或 NT 音符编码)。

6. In AC Scheduler, arrange on the 4-layer timeline: camera L2, role tracks L1, scene L3, audio L4. Export scheduler codes.

6. 在 AC 调度器中按 4 层时间线排列:镜头 L2、角色轨 L1、场景 L3、音频 L4。导出调度代码。

7. Open CANVAS to preview; drag characters to fine-tune dx/dy, edit rot/scale — changes sync back to codes.

7. 打开 CANVAS 预览;拖动角色微调 dx/dy,编辑 rot/scale,改动同步回代码。

8. Fix any red input hints, confirm rest-fill, then run whole-project validation.

8. 修正红色输入提示,确认补休,再运行整项目校验。

9. RENDER to MP4 (720x1280 portrait or 1280x720 landscape).

9. RENDER 渲染 MP4(720x1280 竖屏或 1280x720 横屏)。

Tip: type one sentence in the one-shot clip box to auto-arrange all codes, or load saved assets from LIBRARY.

提示:在一次性成片框输入一句话自动排列全部代码,或从 LIBRARY 加载已保存资源。

What you CAN and CANNOT do

能做与不能做

CAN:

能做:

  • Build part trees, actions, skeleton binds, camera, music metadata, schedules, and events.
  • Reuse or extend saved clips by editing codes.
  • 搭建部件树、动作、骨骼绑定、镜头、音乐元数据、调度和事件。
  • 通过编辑代码复用或扩展已保存片段。

CANNOT:

不能做:

  • Compose music. MG holds audio/metadata only.
  • Place a part without a valid Parent ID: parts fly apart.
  • Skip validation: missing required fields or bad codes cause render failure or code rejection.
  • 不能作曲。MG 只存音频/元数据。
  • 缺有效 Parent ID:部件会散开。
  • 跳过校验:缺必填项或错误代码会导致渲染失败或代码被拒。

Try the 3SAX V3 creator tool and build your first 2D character clip.

试试 3SAX V3 创作工具,制作你的第一段 2D 角色动画。

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